Today in class we learned about making shapes move, creating text in flash etc. No tedious code inputs here hahaha! My current blog assignment is to answer the questions about designing my game such as targeted audience, purpose of game etc. Here goes:
WHO are you designing your game for? I want this game to be for a general audience, really no particular demographic. I guess to narrow my audience down, the game would appeal to middle school aged children to adults because they have the cognitive ability to create a garden and make business decisions knowing somewhat the consequences of the decisions. There will be probably a great deal of prior knowledge of my topic because there are plenty of gardening games out there.WHAT will your game teach the player about your topic? (Be specific!) This game will teach the player several aspects of starting their own small business and how a business that is compatible with nature can be just as profitable as one that isn't. This will also reintroduce the concept that although small businesses bring a slow gradual return on investment, they also provide financial and emotional satisfaction if managed in an ethical manner.WHERE does your game happen?
- Describe the world you will design for your game. The world for my game will be a small plot of land on the outskirts of a big city.
- How will this setting add to the learning experience? It will teach the player to literally start a small business from the ground up because as the player sells their products to local markets, they build rapport, which allows them to expand their business throughout the large city that surrounds the player's area.
- WHY is a game a better way of understanding your topic than a quiz? Because a game can provide entertainment while the player is learning, which causes the player to act instead of do. A simulated experience could encourage a player to live the simulated experience in reality.
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